I have decided to kick off a new blog called GearHead Gamer. This will primarily be a blog about Role-Playing Game mechanics, design, layout, art, production, and distribution. I will touch on card and board games as well but my main focus will be on RPGs. I am going to mostly stay away from game mastering and player tips and tricks. This is going to be more of a creator's blog. You will get the most out of it if you are on the development end rather than the consumer end.
I'm going to talk about every aspect of game design and development.
You can expect to see blogs on dice concepts such as dice pools, percentile, roll and keep, single throw, and even diceless. I'll get into class v classless systems, skills systems, skill trees, hit charts, etc. The elements of design reflect the style, speed, and complexity of the game you want to make. How much time you envision your game master will need to create adventures, how long sessions will last, and how much money will your customers need to spend to play.
I'll go into art, design, layout, and the software to make it. Where to get good art cheep, why you need to pay for art, how to get free art that doesn't suck, and more.
I want to do a series on the art of character creation from the game designer's perspective. This will be a series on what your game should include in character design, what it should leave out, what the character sheet should look like, and so on. I'll also give a primer on what software is good for this.
I will go fairly in depth on card design, creation, printing, and prototype as I have two of these and have had some pretty good experiences. I will also be consulting with friends who have designed card and board games to get additional feedback.
I will also do a series on Kickstarting. I have been very involved in the KS community. I have interviewed MANY Kickstarter greats (Dwarven Forge, 7th Sea, Savage RIFTS). I have also interviewed Luke Crane the head of games for Kickstarter. And I have also launched a successful one myself. I will probably do this one as I am going through my upcoming KS release or Cube of Death. You can ride along with me and watch me succeed or crash and burn.
I am actively working on product now that has dedicated distribution and will be coming out this year. I will be writing about the design as I'm doing it.
That's just what I have planned so far. As we move on through the year, more and more topics will come up and I'll write about them.
I am taking all of my previous blog posts about game design and reposting them. So, if you've followed me in the past, you may see blogs that are very similar. They were good content then and remain relevant so I'm going to refresh them, add some stuff, repost. If you see something you've read before, I hope that my rework of it makes it interesting enough to read again.
Let's address the elephant in the room... I have produced very little professional content and I'm asking you to read my blog. That's an excellent concern. Let me plead my case...
I have been gaming and creating games since 1980. I've made over 20 games or full on supplements, that I never released. I have professionally contributed art, layout, writing, and design to several other game indie companies and I have release several in-depth free products. I have also interviewed about a hundred successful game designers about their process.
So, while I don't have a ton of cred just yet, I have a bunch of experience and I invite you to take this ride with me.
Let's Be Social
I'm leaving comments open and invite you to comment and share my posts. I'm not perfect and everyone has their own opinion on things. I invite you to share your thoughts, even if (especially if) you disagree with me. Just please don't troll me.